Angelica Munoz

Kang Sanghee

Angelica Munoz
Kang Sanghee

“My sculptural scenes are fragments of memories and illusions formed at the intersection of time and space. It is constructed with multiple transparent layers in the architectural space of the work, and is also a combination of colors. The architectural layers based on the transparency of the metal mesh are stitched together and become a three-dimensional world in itself. From the past, present, future, consciousness and unconsciousness, life and death, from the small world to the huge world, the sculptures are connected across planes and dimensions and become visual organisms.”

Kang Sang-hee, the artist known as Ghostcell, was born in Iksan, Jeollabuk-do, South Korea. Where she lived there was a river, and she could experience the three-dimensional world of water, light and plants. Ghostcell draws light and color that reacts with water, and a fantastic space into her three-dimensional metal mesh.

Ghostcell's sculptures of hers are sculptures in which the world of double and triple works organically and changes in many ways as another pictorial screen unfolds under one screen.

It becomes a reality by coloring, cutting, layering and sewing thin metal meshes. It is similar to Arachne's work process. She creates facets and spaces with countless stitches and struggles to meet one scene. An image is gradually formed by the aggregation and dispersion of formative cells. What Ghostcell pursues as the source of her work is the world of water that connects the past, present, future, life and death, consciousness and unconsciousness, the small world and the large world. It spreads out into 3D space on the metal mesh and goes back to 2D space. Her sculptures cause our brains to react in her own way to space, plane, and color as our gazes on her work move. They are like ghost cells that exist for a while and then disappear depending on the surrounding environment.

Kang Sang-hee received a patent for the name and manufacturing method of Ghostcell in 2020.

Ghostcell